Difference between revisions of "BAPHL 10"
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+ | #'''Solution Writeups.''' Ideally, we should have had constructors provide solution writeups with their puzzle drafts, for a variety of reasons. In practice, when we started missing deadlines, we focused more on getting the puzzles ready, punting solutions until who knows when. Team members generally understood how to do the puzzles that they had testsolved, but Nathan had to throw together a summary of all the solutions the day before BAPHL. Also, the post-BAPHL website update was delayed because we didn't have solutions ready. |
Revision as of 15:57, 12 July 2014
5 Successes
- First time attendee discount. We had 11 of 41 teams sign up as first-time attendees. I think this was a great way to introduce people to group puzzle solving and get them interested in the hobby. It could be considered a failure as we almost lost money on the printing costs, but to me (Amy), it was worth it.
- Solving milestones. Like Alice Shrugged in the 2014 Mystery Hunt, we had a goal of making sure that teams of all ability levels got to feel like they made significant progress. We had 17 of 32 Varsity teams and 2 of 9 IM teams finish the endgame, but more importantly, 29 Varsity teams and 5 IM teams solved at least one city meta. I (Nathan) would have liked the IM numbers to be even higher, but considering how many IM teams were first-timers, I think we did a pretty good job.
5 Problems
- Solution Writeups. Ideally, we should have had constructors provide solution writeups with their puzzle drafts, for a variety of reasons. In practice, when we started missing deadlines, we focused more on getting the puzzles ready, punting solutions until who knows when. Team members generally understood how to do the puzzles that they had testsolved, but Nathan had to throw together a summary of all the solutions the day before BAPHL. Also, the post-BAPHL website update was delayed because we didn't have solutions ready.